Bryan Rozel

Independent creative work

Games, places
and everyday
stories.

I’m Bryan. I’m creating BONEWATER—a quiet journey toward home, shaped by riverside places and the small things we do for one another.

Creative direction · Game development · Field reference

FIELD NOTES / 001
Illustrated riverside study with a wooden walkway, brown water and a low forest line. Concept illustration, not gameplay.
Some paths lead us back.Concept illustration · Not a game screenshot
A work in progress. A place to begin.Scroll to discover

01 / Selected work

A world worth
taking your time in.

One project, explored through gameplay, environment and sound.

Stylised concept illustration of BONEWATER’s riverside mood; not gameplay.Visual direction study · Concept only
Featured project In development

BONEWATER

A return toward home.

A calm first-person 3D game in a Melanau-inspired riverside setting in Sarawak. Raised timber routes, changing water and ordinary tasks guide the journey through six chapters.

Built in Godot. Cultural details remain subject to human review. The game is in development; no release date is announced.

BONEWATER / Gameplay

Small actions.
Visible changes.

Carrying, placing and observing objects form a gentle route through the world, with progression and save/load checks during development.

BONEWATER / Environment

A place with
its own texture.

Weathered wood, wet ground, brown water and low forest. Real-world reference helps shape the environment; specific cultural details need review.

BONEWATER / Field sound

Listen closer
to the everyday.

Original field recordings are being explored for water, insects and walking surfaces. Their quality and in-game mix still require listening checks.

02 / Behind the work

Hello,
I’m Bryan.

I’m interested in the way a place can carry a story—through its paths, its sounds and the things people leave behind.

BONEWATER is my ongoing independent game project. I guide its creative direction, gather reference material and work through the practical details of gameplay and presentation.

This portfolio documents that process honestly: experiments, decisions and work still taking shape.

Creative directionGame developmentEnvironment studiesField reference

03 / A conversation starts here

Have something
in mind?

Tell me about your project or interest in BONEWATER. We can start with a conversation and work out whether there’s a fit.

Service offerings and availability are being finalised. An enquiry is not a booking or a commitment.

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